In the world of Goode versus Melville, there is a game known as Fire & Ice. Below are the official rules:
The Cube: Twelve-foot court walled in with fireproof glass invented by Agent Cody En. The glass was created in such a way that it extinguishes fireballs without leaving a scorch mark. He came up with porous maze pattern of the glass that keeps the fire in but allows noise to pass through so that the audience can hear the players and vice versa. The maze also guides the light through it in a way that disables Speedsters’ powers and to keep the ice from melting too quickly on its own.
The team: Five players on each side – one goalie and four scramblers. The goalie’s task is to keep the opponent’s fireballs from reaching their block of ice, which would speed up its melting. Non-firestarters are allowed to wear fire gloves in an order to handle fireballs; at this time, synthetic-fire-making gloves are not allowed in official games.
The ice: Official game blocks are provided by Fire & Ice, Inc. They are 10″ x 6″ x 6″ and weigh ten pounds. They are frozen by directionally solidifying the ice so that the ice block is clear and any air is pushed out. This allows the block to last longer and to ensure each team’s blocks are exactly the same.
The fire: One fireball is allowed in play at any given time. When a fireball is extinguished against an ice block, the block’s team gets to create the next fireball and reset at the center of the court. When a fireball is extinguished against the glass, thereby going out of bounds, the opposing team gets to create the next fireball at the spot where the previous one went out.
Start of game and reset: The four scramblers from each team will line up along the mid-court line, each on their own sides. The rightmost scrambler will either create or receive the fireball and call “fire”. Neither team may cross the mid-court line until this is called. If the offensive team crosses before “fire” is called, they lose the fireball. If the defensive team crosses the mid-court line before “fire” is called, the offense gets a penalty shot.
Foul: Any illegal personal contact or unsportsmanlike conduct will result in a foul and penalty shot. This includes personal fouls (anything that can potentially injure another player – pushing, blocking, striking, charging, or burning) and technical fouls (fighting and verbal abuse). Five personal or two technical fouls will result in expulsion from the game. Twenty personal or six technical over the course of a season can result in expulsion from the league.
Penalty shot: For a personal foul, one penalty shot is taken – the scramblers on the team which caused the foul will have to remain at the mid-court until a shot is taken at the ice. For a technical foul, two penalty shots are taken – the scrambles on the team who caused the foul will have to remain at the mid-court line until two shots are taken at the ice.